The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
David Candland spent about 18 years at Bungie, working on the Halo and Destiny franchises. By the time he left Bungie, Candland was the UI Design Lead at the developer, leading much of the design of ...
Posts from this topic will be added to your daily email digest and your homepage feed. When a game is mostly hard because the UI is terrible, what happens when you start streamlining its interface?
Since launch many players have talked about the unintuitive Modern Warfare 2 UI design, and how it makes little to no sense for a Call of Duty game. Presented like some sort of streaming service ...
Recently, I was having a discussion about World of Warcraft regarding that use of mods. I asked something along the lines of, "is wow playable at the high end without mods," and of course the answer ...
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